![]() My question is which Waves plug-ins (or Izotope settings) are best recommended for mastering my Ableton recordings and in what order i should do them.Īlso does anyone know if the waves sidechain compressors are better than the ableton internal compressors?Īny help or links would be amazing as im slightly stuck with the massive amount of plugins and i want a simple, but effective wave of using Waves and Izotope to mastering my Ableton recordings (if that means using Logic Pro 7 for the mastering phase). I have been experimenting with a lot of different sidechain methods as well as leaving -3 to -4 db of headroom in my ableton mixes that I export at 0 Triangle dither (is that right?) and started by using Logic Pro 7's 'Waveburner' where i had a multimeter>linear phase EQ>multipressor>limiter and am looking to now utilize izotope ozone 4 and waves the best way i can to replace this way of 'mastering'. I have a few solid plug-ins (nexus, Massive, FM8, Gladiator, Electrax, Warmverb) that I use for the majority of my sound design/creation and am looking to expand to mastering my Ableton Productions. I am looking to master my own productions that I am creating in Ableton Live 8 (not suite). ![]() Finally, WMA Voice is a lossy codec optimized for low-bandwith voice playback applications, with mono sampling support up to 22.05 kHz - it is perhaps most well known for being used by the BBC World service for streaming Internet radio.I recently upgraded (for christmas) to full Live 8 as well as got my hands on Izotope Ozone 4 as well as the Waves main bundle. WMA Lossless is designed to compress audio signals with no loss of quality from the original source (up to 96 kHz) and is used in some Windows Mobile devices as well as the Logitech Squeezebox Touch. WMA Pro is an improved version, allowing sampling up to 96 kHz, but has achieved little hardware and software support. Every WMA file contains an audio track encoded in one of four mutually distinct codecs - WMA, WMA Voice, WMA Lossless or WMA Pro - WMA is the most commonly found of the four, but is a lossy codec, with the ability to encode audio signals sampled at up to 48 kHz. In almost all circumstances WMA files are part of the Advanced Systems Format (ASF) container, a proprietary container format developed by Microsoft for both digital video and digital audio. The original codec was targeted as a direct competitor to the MP3 and RealAudio formats, and has achieved a broad level of adoption thanks to support for playback on numerous DVD players, Nokia mobile handsets and Playstation portable devices. Creation of WMA files did not come until Windows Media Player version 7. The difference is massive and so are the download times.ĭeveloped by the Signal Processing Group at Microsoft, the WMA file format is part of the Windows Media framework and was first released commercially in 1999, with support for playback of WMA encoded files as part of Windows Media Player. RAW file formats generally require 176,000 bytes per second compared to a lossy format which requires 17,600. By using lossy formats it enables even dial up users to download mp3 files at a reasonable speed. The reason lossy formats are used over RAW is that RAW audio files are too large to travel over the internet at any great speed. In other words, that means it removes the information that your ear doesn't notice thereby making the file smaller. Instead, MP3 files use perceptual coding. That means that an MP3 file does not contain 100% of the original audio information. This then enables you to get hundreds of songs on to a CD and it also has opened up a new market over the internet - the download market as download times have been significantly reduced. MP3 gets rid of a lot of the information recorded in a song that our ears are not able to hear and then uses complex algorithms to reduce the file size. MP3 is a digital music format which allows CD tracks to be reduced to around a tenth of their normal size without a significant loss of quality.
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